Concepts

The film-language layer. Ten codes — the raw materials a film is made of — then three families of convention, which are the patterns audiences have learned to expect. Sub-concepts sit under the code they belong to. Each maps back to its Axis of Action category.

Codes

Acting

Performance as a symbolic code: who authors it, how the cut and the casting shape it, and why realism is the wrong yardstick.

Audio

Everything heard: dialogue, effects, music, silence, and the argument over whether sound serves the image or works against it.

Camerawork

Where the camera stands, how it moves, and what that position makes the audience.

Colour

Palette as meaning, and the argument over whether colour speaks by instinct or by rules a film teaches in its first minutes.

Editing

The join between shots: cinema's only invisible code, until it decides to be seen.

Lighting

Light as language: key, fill and shadow, the moral vocabulary one textbook gives them and the grey scale another reduces them to.

Mise en scène

Everything placed before the camera — and the discipline of reading it as deliberate.

Printed language

Words the audience reads: titles, captions, signs, credits. Film Art calls them helpers; media studies calls them anchors.

Setting

Where and when, and the argument over whether a place expresses its people or acts on its own account.

Spoken language

Dialogue, voice-over, accent and idiom: the code the textbooks rank lowest and the sound mix ranks highest.

Form conventions

Continuity

The form convention that makes cuts invisible: the 180° system, matches, and the grammar audiences never notice learning.

Format

The shape of the product itself: medium, runtime, ratio, episode or feature — conventions that precede the first frame.

Story conventions

Character

How a film builds a person out of traits, and whether it ever lets that person decide anything.

Chronology

The order of telling versus the order of events: flashback, ellipsis, and time folded on purpose.

Conflict

What stands between a character and what they want, and whether the film treats that as a device or as its subject.

Point of view

Whose knowledge the narration is limited to, how deep it goes, and how films move it without saying so.

Structure

The shape of the telling, and whether that shape is a pattern the audience feels or a template the writer follows.

The MacGuffin

Hitchcock's name for the object the characters chase and the film forgets, and the argument over what its emptiness is for.

Genre conventions

Formula

The plot shape a genre's audience arrives already knowing, and the argument over whether repetition is commerce, ritual or both.

Iconography

The objects, costumes and spaces a genre reuses until they carry its memory, and what that memory is worth.

Themes

The questions a genre keeps asking across decades, and whether its answers are a ritual the audience performs or a settlement it is sold.